![]() ![]() ![]() But I’m a realist: I’m never going to be able to get anywhere near that 10-minute mark. I want to try to survive to 75 seconds, and then 90, and then, eventually, 120. One would think that a game that kicked my butt after 60 seconds would make me want to give up in frustration, but I don’t. At a time when first-person shooters seem to be getting increasingly loaded down with features, achievements, weapons, and storyline, sometimes for better, sometimes for worse, “Devil Daggers” yells “Just stay alive!” ![]() It might be that “Devil Daggers” simply takes what makes first-person shooters so fun - constantly checking to see where you are positioned relative to your enemies and their projectiles, strafing endlessly to avoid them, and quickly processing a lot of visual information to triage your current threats - and dumps all of it on you at once, without any filler. Of the tens of thousands of people playing Devil Daggers, only three individuals, as of this writing, can claim they have surpassed that benchmark. ![]()
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